﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace umodelGUILE
{
    class Constants
    {
        /// <summary>
        /// INI 파일 이름
        /// </summary>
        public const String INI_PATH = "./umodelGUILE.ini";
        /// <summary>
        /// 섹션 (경로)
        /// </summary>
        public const String INI_SECTION_PATH = "PATH";
        /// <summary>
        /// 키 (경로)
        /// </summary>
        public const String INI_KEY_PATH = "FolderPath";
        /// <summary>
        /// 섹션 (옵션)
        /// </summary>
        public const String INI_SECTION_OPTION = "OPTION";
        /// <summary>
        /// 키 (meshes)
        /// </summary>
        public const String INI_KEY_MESHES = "Meshes";

        public const String UMODEL_UMODEL_FILE_NAME = "umodel.exe";
        public const String UMODEL_SDL_FILE_NAME = "SDL.dll";

        /// <summary>
        /// GPK 파일 확장자
        /// </summary>
        public const String GPK = ".gpk";

        public const String ASC_SYM = "▲";
        public const String ASC_STR = "asc";
        public const String DESC_SYM = "▼";
        public const String DESC_STR = "desc";
    }
}
